Observational documentary
A style that doesn't limited by any angles, creating a higher level of clarity in capturing the "first hand" image, showing the hidden idea behind the image/event. This mode is especially efficient on capturing explosions.
Providing a wider and clearer views in observing the explosion, which is going to explore in the final outcome.
I have uploaded a series of videos that included my ramps, platforms and explosion.
Platform:
http://www.youtube.com/watch?v=-HD1cYmOpi8
A 2 storey model, interacting with another entities by providing a parking space for a boat and helicopter. Player can walk around through the model, functioning the same as a house entity from Crysis.
Ramp:
http://www.youtube.com/watch?v=mavD-rokh4M
A simple ramp form object in Crysis, which is the first sketchup model created in week 2. Player can jump up and down on this object.
Explosion:
http://www.youtube.com/watch?v=ge-d3ZS638g
I try to create a "bigger" explosion by riding a helicopter, firing the Crysis model and the sketchup model. The result is the Crysis model turned into dust, which reacted corresponding to the explosion. In fact, the sketchup model has no damaged at all.
Friday, August 28, 2009
Thursday, August 27, 2009
Explosion on Archetype Entities
Experimenting the explosion on different entities.
The result is extremely interesting, as different explosions can caused different results depending on the factors such as: type of object, part of the explosion, type of the weapons and environment conditions.
The videos below shown a several responses of the explosion.
http://www.youtube.com/watch?v=WyKcXHYy75k
http://www.youtube.com/watch?v=qF8-eJv9cNE
http://www.youtube.com/watch?v=wILuDlKKGUA
I tried to place explosion on my sketchup model, but nothing much happen. This will be the key area that will be investigate in the later of the module.
One more interesting point on importing sketchup model into Crysis.
There are two restriction for importing model:
1) No lines allowed
2) No single panel allowed
These restriction directly affected the process speed of my work, as I need to be more aware these issues while I was creating the model. Particularly I use line function to draw my model.
Another thing is I realised by placing more material (jpg) filter on the model, the system might not recognize the model, leading a failure in creating cgf format.
Fortunately, I am able to create a fairly simple model in Crysis.
The result is extremely interesting, as different explosions can caused different results depending on the factors such as: type of object, part of the explosion, type of the weapons and environment conditions.
The videos below shown a several responses of the explosion.
http://www.youtube.com/watch?v=WyKcXHYy75k
http://www.youtube.com/watch?v=qF8-eJv9cNE
http://www.youtube.com/watch?v=wILuDlKKGUA
I tried to place explosion on my sketchup model, but nothing much happen. This will be the key area that will be investigate in the later of the module.
One more interesting point on importing sketchup model into Crysis.
There are two restriction for importing model:
1) No lines allowed
2) No single panel allowed
These restriction directly affected the process speed of my work, as I need to be more aware these issues while I was creating the model. Particularly I use line function to draw my model.
Another thing is I realised by placing more material (jpg) filter on the model, the system might not recognize the model, leading a failure in creating cgf format.
Fortunately, I am able to create a fairly simple model in Crysis.
Environment-in-progress 2
http://www.youtube.com/watch?v=Zi8ZNezaGAQ
A closer look of the envirnoment.
Showing the little jungle that I created.
A closer look of the envirnoment.
Showing the little jungle that I created.
Environment-in-progress
http://www.youtube.com/watch?v=jO3B9mjnY1k
The video shown the surrounding of the island that I just created.
The video shown the surrounding of the island that I just created.
Saturday, August 8, 2009
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