Wednesday, November 4, 2009
Research Video
http://www.youtube.com/watch?v=TVccNu9mOGU
The video shown the importing method, from sketchup and 3D Max into Crysis.
The advantages in using sketchup are:
It is quick tool in creating a 3D visual model. By using technical such like textured by plane, point to point drawing. Viewer can grab the model's meaning straight away. However, there are two major disadvantages in applying the texture through sketchup. Firstly, once it converted into Crysis, the scale of texture might not be able to re-adjust, this can affect the overall realism.
Secondly, by applying texture (especially using a significant various textures) the model might not be able to covert into cgf. The reason is because texture can only apply to plane. Once the texture applied to the model, the system might not be able recognize the model since it spilt into parts.
The advantages in using 3D Max is the use of texture. It allows apply different textures into one model, according to the faces. It is able to re-size the texture, boosting a realism of the model. Moreover, 3d Max can solve a problem in importing sketchup into Crysis. Since Crysis has difficulty in recognizing complicated sketchup models. There will be some faces that cannot be successfully coverted. 3D Max might be able to covert these faces by flip them back to normal.
However, this doesn't guarantee the model can be 100% import into Crysis.
The disadvantage of 3D Max might be time consuming, since it has a complicate working system, users need some times to get used to it.
In module 2, I tried to insert three different textures into the model, however, it doesn't come up in crysis. Since the blackfaces double faces exist, the real time system couldn't recognize the model. Therefore, only one texture can be found in my model. Fortunately, my original thought is to keep the model as simple as possible to bring up the lighting installation, therefore one texture is good enough in this case.
I found a website that has listed all the issues in exporting sketchup into Real time.
Such like texture, black faces (the holes in my model) etc...
They have raised the solution to overcome these problems.
Therefore, there is no certain way to covert sketchup model into real time. However, it is mentioned that all faces in sketchup have back-faces, which they never visible. Therefore, using creating a model like town hall station and import into Crysis is a big challenge, since it is a fairly detail model, and the probability to covert successfully is fairly low. This is the reason why soildwork is commended for module two.
Fortunately, I have successfully import my model into Crysis, by my experiences in module one.
website - http://www.3drad.com/sketchup-exporting-guidelines.htm
Monday, November 2, 2009
Final Presentation Video - Module Two
Music by Blackberry - Lackluster
This is a video that combined two individual peoples’ responses to the virtual station. It is testing installation affect the person movement. By comparing their responses to the prediction that is mentioned previously, the result can be seen clearly. These two people have no architectural background. It was their first time in experience Crysis gaming technology. This can ensure the accuracy and the reliability of the result. The female player called User1, the male player called User2.
To conclude, most of the installation work very close to the prediction, since lighting is the main source that the person has to follow in such a dark environment. In regarding to both users’ reactions, they both have a very similar reaction towards the installation. In fact, there are different in responding the red light, where located in the bottom level. User1 has an awareness of the red light, which has an exact response to the prediction. However, user2 ran into the track straight away.
This suggested player can have different responses to the light by entering another environment; this might depend on these factors: sexuality of the player, characteristic of the player, surrounding environment, and the style of Lighting. Overall, it can be seen clearly that the installation has a direct impact to the nevigation, this can be achieved by Crysis virtual environment.
Saturday, October 31, 2009
Stuart Bull's Lecture & Research Question
This remind me the process in coverting sketchup into Crysis. Since both of my assignment - EXP 1 and 2 are based on the sketchup. I have experienced alot of errors in the coverting process, errors such like texture, lines, points, fliping planes... I have encountered great difficulties in coverting process.
These experiences helped me to generate the research paper.
It was mentioned in the brief that:
To be perceptive to and document the strengths, weaknessess, opportunities and differences in the two workflows engaged with in EXP1 and EXP 2
In regard to the research's brief, I am going to explore the subject of texturing.
The question will be:
Differences in importing sketchup and 3D Max model with texture patterns through Crysis
Realism
Lift
There will be lifts inside the building, HOWEVER, they are not going to function, since it is time consuming and there are several lifts through the station, I am not going to spend a lot of times in this issue. The purpose of inserting the lift is to make the station more realistic. The major element in this model is to focus on the lighting.
Smoke effect
I have inserted a cloud substance through the model in order to increase the challenge for the viewers. The intention is to increase the darkness inside the model, viewers can only rely on the lighting that I installed. This can give us a more accurate and a better conclusion.
Lightin installation 2
There will be different lighting patterns in each stair exit. This is because each of these exits are located far way from the gateway and platform. Therefore, these patterns allows the exit locations to stand out from the dark, guiding the viewer walk toward them. Since they all have bright and various colors, I predict the viewer will be guided once they have spot them.
There will be a bright spotlight on each of the stair that connect to the bottom floor (the platform) The intention of these spotlights are to guide the viewer to the the platform, by inserting the lighting, viewer can easily get to the bottom level. There will be a challenge for the viewer since these stairs located closly to the gateway, viewer have the options whether entering the gateway or the platform. This can examine how the viewer react to the lighting, particular the brightness issue.
This is where the platform level, there are red lights located on the train track. The intention of these red lights is to aware the viewers, not to come close these areas. Since the color of red symbolized the meaning of dangerous. I am hoping the viewers can stay away from the track. Furthermore, to emphasis the dangerous, there will be a level changes between the track and plartforms.
Lighting installation 1
Technically, the sketchup model still has a few errors/bugs, such like users can stuck in the wall by running too fast and hit the wall, or the wall have a funny color...etc. The most important problem is the light can pass through the wall/ceiling. This directly influences the whole station, I tried to solve the problem by setting the brightness and the distance of the light. However, the problem can be seen significantly. This will be discussin in the the research paper.
The intention of this model is to test how the viewer react to lights. By using different colors, brightness, lighting patterns and the light locations.
The following post is going to demonstrate these installation, with caption of prediction.