Wednesday, September 30, 2009

Creating a realistic environment

To create a realistic envirnoment, I concern the following factors:

Geometry -

Photos:
Giving a basic scale of the envirnoment
Showing the high level of detailness within the photo
Important information could be found inside the photo, direct and first hand source

Floor Plan:
Giving the dimension of the station (less likely to be given due to the security reason)

Materiality -

Photos:

Showing the full materiality inside the image.

Images could be use later in this assignment by editing in photoshop


Light -
Photos:
Showing the lighting inside the station, such as the approx size and location.


Conclusion:
The recording should be all done by camera.
The basic and simplest way to "measure" the station.
Internet resource can be used, if they are useful.
Hard to have the right dimension unless we are permit to measure the station.
Therefore, in this case, to have the most realistic envirnoment is to use the photos technology.

Tuesday, September 1, 2009

The Physical Effects of Explosions on Porosity

http://www.youtube.com/watch?v=Tk76NRBuiiY


In the video, I try to capture the moment of explosion, observing the detainees and the effects in the game environment.
By using the slower motion to present the video, viewers can see the explosion much clearer.

Link of my file in Filefront

http://www.filefront.com/14444471/BENV2423.zip

SketchUp model

This is the link for my sketchup models:


http://sketchup.google.com/3dwarehouse/search?viewer=06730993700514973775&scoring=m